Originally created in 2016 as a UE4 game engine project, the same year I switched to offline VFX and rendered at a tiny resolution of 816 x 612 pixels. 6 years later, I have returned to this project and re-rendered it again at a crisper and higher detailed 4K resolution.
The assets you see here are mostly untouched since I first made them. This is because I always have future-proofing custom models in mind.